| Day | hours |
|---|---|
| 2014-01-21 | 1 |
| 2014-01-22 | 1 |
| 2014-01-23 | 1 |
| 2014-01-25 | 2 |
| 2014-01-31 | 1 |
| 2014-02-01 | 2 |
| 2014-02-06 | 2 |
| 2014-02-12 | 1 |
| 2014-02-14 | 1 |
| 2014-02-15 | 2 |
| 2014-02-18 | 1 |
| 2014-02-19 | 2 |
| 2014-02-20 | 1 |
| 2014-02-21 | 1 |
| 2014-02-25 | 1 |
| 2014-02-26 | 1 |
| 2014-03-01 | 1 |
| 2014-03-02 | 2 |
metskem@athena ~ $ telnet localhost 5554
Trying 127.0.0.1...
Connected to localhost.
Escape character is '^]'.
Android Console: type 'help' for a list of commands
OK
help
Android console command help:
help|h|? print a list of commands
event simulate hardware events
geo Geo-location commands
gsm GSM related commands
cdma CDMA related commands
kill kill the emulator instance
network manage network settings
power power related commands
quit|exit quit control session
redir manage port redirections
sms SMS related commands
avd control virtual device execution
window manage emulator window
qemu QEMU-specific commands
sensor manage emulator sensors
try 'help <command>' for command-specific help
OK
, for example:
adb -s emulator-5554 logcat WikiNotes:I *:S
Four main building blocks in Android :
Non code (resource) files
Activity
The Activity Lifecycle:
-- onRestart() , do specific stuff required after activity was stopped
-- onStart() , loading persistent application state
-- onResume() , start foreground-only actions
-- onPause() , shutdown foreground-only actions, save persistent stat
-- onStop() , cache state (may not be called when Android kills the activity)
-- onDestroy() , release activity resources (may not be called when Android kills the activity)
Activities are created by creating Intents, and passing these Intents to startActivity() or startActivityForResult() . Started activity can set the result with Activity.setResult().
AndroidManifest.xml
Contains:
Intents
Intent is a data structure that represents:
Intent fields:
Activity is a subclass of Context, so you can for example use new Intent(MyActivity.this, SecondActivity.class);
Two ways of Intent resolution:
Implicit Intent resolution uses the following data of the Intent:
Installed apps have intent-filters defined in their AndroidManifest.xml.
These filters can specify things like data, action, category and so on. If they want to react to implicit intents, they always have to specify the intent-filter category.DEFAULT.
If you want to know what's on your device (for example all intent filters) :
adb shell dumpsys package
Permissions
Android uses permissions to protect Resources, data and operations.
Applications can define their own permissions to protect their own resources (other apps are required to have those permissions). (permission tag) And applications can define the permissions they use themselves (uses-permission).
There are application-level permissions and component-level permissions, the latter take precedence.
And we have :
Fragments
Introduced in Android 3.0 to better support larger screens (Tablets).
Fragments represent a portion of a UI within an Activity => multi-pane activities.
A single Fragment can be used across multiple activities.
The lifecycle of a Fragment is coordinated with the lifecycle of an Activity, but they also have their own lifecycle callbacks.
Fragment lifecycle states :
Fragment callbacks :
Statically add Fragment to Activity by specifying them in the layout file, or programmatically using the FragmentManager.
User Interfaces
The View is the place and the means to exchange information between the user and the Application.
View is the key building block. It occupies a rectangular space on the screen, they are responsible for drawing themselves and handling events.
Predefined Views:
Common View operations:
View Listener Interfaces:
Displaying Views
Views are organized as a tree, Views with child Views Android walks the View tree three times:
ViewGroups
ViewGroups are invisable that contain other Views , use it to group/organize Views and ViewGroups.
Predefined ViewGroups:
Layouts are ViewGroups.
LinearLayout - less or more fixed order RelativeLayout - layout is relative TableLayout - child views are arranged in rows and columns GridView - 2-dimensional scrollable View
Menus and ActionBar
Activities support Menus (a quick way to access important functions). Activities can add items to the menu.
Menu types:
Creating menus getMenuInflater() , and inflate with a context menu
ActionBar, similar to desktop applications, quick access to common operations . Multiple Activities and Fragments can add items there.
Dialogs:
Notifications
2 types of notifications, "Toast" messages, and Notifications at the status bar / drawer.
The second allowes for custom Notifications, with custom views, custom sounds, Autocancel or not, and the possibility for a "PendingIntent" that gets fired when the user clicks on the notification at the drawer. (See last part of the video, or the project NotificationStatusBarWithCustomView.
BroadcastReceiver
Base class for components that :
BroadcastReceiver register the events (Intents) they are interested in. When an intent is being broadcast, the BroadcastReceiver gets it via it's onReceive() method.
Typical use case:
Registering can be
When sending a Broadcast Intent, you can specify a permission that Receivers should have in order to get the Intent .
Event Broadcast:
And:
Debugging tips
When an intent is delivered to the onReceive(), two parms are passed:
The process receiving the intent has high priority during onReceive() processing and runs on the main thread, so make it quick. If you have long running work, let it handle by a Service.
Receiver is not considered valid after onReceive() returns. Android might terminate the BroadcastReceiver . BroadcastReceivers can't wait for asynchronous callbacks, because they then migth already be gone. So no ShowDialogs and not startActivityForResult().
BroadcastReceivers can abort the broadcast, making the Intent unavailable to receivers lower in the prio. (abortBroadcast())
BroadcastReceivers can setResultData() to the broadcast, so each receiver can see what the previous receiver has done with the result.
With sticky intents, intents can "overwrite" older intents they match.
When a BroadcastReceiver registers itself, all Android cached sticky intents will be delivered to the broadcastreceiver, and one matching sticky intent is returned to the caller.
Threads, AsyncTasks and Handlers
Only the Thread that originally created a view hierarchy is allowed to touch these views !.
So, using the UI Toolkit is reserved for the UI thread. Android provides several methods that are guaranteed to run on the UI thread:
AsyncTask
Provides a structured way to manage work involving background and UI threads.
General approach:
AsyncTask is a generic class, it takes 3 parameters: AsyncTask<Params,Progress, Result>
AsyncTask runs as follows:
Handler
Is associated with a specific Thread. One Thread can hand off work to another Thread by sending Messages and posting Runnables to a Handler associated with another ThreadM
A Handler can handle both. A Runnable is an executable piece of code, so the sender of the Runnable knows what to run and delegates this to the handler to run on his thread. A Message can also be sent, but in that case the code to be executed is in the Handler class, it should determine from the Message what/how to run stuff. (the implementation is in the Handler)
Each Android Thread is associated with a MessageQueue that holds Runnables and Messages. With this MessageQueue there is a looper associated, which picks off the runnables and messages of the queue.
So :
Alternatives handler method's :
Alarms
Mechanism to send Intents at some point in the future. An app can have code executed, even when the app itself is no longer running. Even if the device is asleep. The Alarm can wake up the device, or the Alarm can go off when the device wakes up. Alarms are cancelled on device shutdown/restart.
Examples:
Interact with the AlarmManager: getSystemService(Context.ALARM_SERVICE)
Set the alarm with set(int type, long triggerTime, PendingIntent intent) and setRepeating(. . . ) and setInexactRepeating(. . . ) , the last one lets Android decide handle it, for more efficient battery use.
Alarm types, 2 degrees of configurability:
RTC_WAKEUP, RTC, ELAPSED_REALTIME, ELAPSED_REALTIME_WAKEUP/
3 ways to get the PendingIntent : getActivity() , getBroadcast(), getService()
Networking
Useful classes:
AndroidHttpClient is an Android implementation of the Apache HttpClient, with extra customization options.
AndroidHttpClient offers use of separate response handler classes, like the JSONResponseHandler
Graphics
Classes:
Drawing to Views, attach Drawables to Views (via xml or programming)
ShapeDrawable Are use for simple shapes, represented by subclasses:
Canvas
You need 4 things:
Drawing primitives:
Paint: setStrokeWidth(), setTextSize(), setColor(), setAntiAlias()
Canvas is suitable if you want to update the drawing frequently. Access to Canvas through GenericViews (less frequent updates) or a subclass of SurfaceView (for frequent updates)
provide secondary thread for drawing.
ostInvalidate() tells android to redraw a View.
For higher frequency smoothly updates, use Canvas with SurfaceView. SurfaceView need a separate thread.
SurfaceView must be subclassed and this subclass must implement the SurfaceHolder.callBack() interface.
Animation
Android supports several Animation support classes.
MultiMedia
Important MultiMedia classes:
AudioManager
SoundPool represents a collection of audio, multiple sample at the same time
RingToneManager provides access to audio clips used for incoming phone calls, notifications, alarms etc. It allows application to get and set ringtones and to stop/play them.
MediaPlayer controls the playback of audio and video streams and files.
common methods
VideoView is a subclass of SurfaceView. Used for displaying video.
MediaRecorder used to record audio and video (state machine). Use setAudioSource() , setVideoSource(), and the other usual ones.
Camera - access the camera service. Your application can capture images, start/stop preview. You need CAMERA permissions of course. Also specify the uses-feature tag in AndroidManifest.xml.
Commona approach:
Sensors
Sensors are hardware devices that measure the physical environment. There are 3 type of sensors:
Important classes:
Sensor values will vary constantly, for example, you cannot hold your device exactly straight or steady. So these values can be filtered, in multiple ways:
Location & maps
Classes :
Different Tradeoffs for each provider between:
LocationManager options:
Procedure for getting location:
MAPS
A visual presentation of area. Android provides maps support through the Google Maps Android V2 API
Map types:
Customizing the map:
Some map classes:
Setting up Maps application:
Required permissions:
Data management
SharedPreferences
Small amounts of primitive data.
A persistent map, key-values, are persisted across application sessions.
Activity.getPreferences(mode) (mode=private) for one activity.
Context.getSharedPreferences(name, mode) for data shared across multiple activities.
SharedPreferences.edit() returns a SharedPreferences.Editor object, and then things like putInt() putString() and remove(key), and finally Editor.commit().
retrieving sharedprefs:
PreferenceFragment
To display and modify User Preferences.
File Storage
Internal Storage
Small to medium amounts of private data, private to the applications.
File API
FileOutputStream.openFileOutput(String name, int mode) opens private file for writing, creates it if it does not exist.
External Storage
Larger amounts of data that is non-private, such as media files.
Media can appear and disappear without warning. So first determine the state of the storage, with Environment.getExternalStorageState().
Requires permission: WRITE_EXTERNAL_STORAGE
Cache files
Context.getCacheDir() returns absolute path to directory for temporary files.
Context.getExternalCacheDir()
Databases
Small to medium amounts of structured private data.
SQLite is full fledged, implements most of SQL92 and supports ACID transactions (Atomic, Consistent, Isolated, Durable).
Database are stored in /data/data/<packagename>/databases directory
Content Providers
Centralized repository of structured data to be shared by multiple applications
ContentResolver class provides a db-style interface to the content provider (query , insert ,delete, update), also supports listeners (for updated information for example)
Context.getContentResolver() gets ref to ContentResolver. Example ContentProviders :
Data is represented as a database table. Application identify the data they want with a URI :
content://authority/path/id
CursorLoader
for intensive tasks loading data, it uses an AsyncTask. using the Loader.initLoader() passing in the Loader Callbacks.
Creating a ContentProvider
Services
Services do not interact with users, so no user interface.
Context.startService(Intent)
Android can kill a service if it needs it's resources. Services run in the main thread of the hosting application.
Binding to a service with Context.bindService(Intent, ServiceConnection, flags) .
A component can send requests to and receive response from a service.
A service will keep running as long as at least one component is connected.
Messenger class manages a handler. It allows message to be sent from one component to another. So use it for sequential processing.
The receiving component needs a Handler to process the messages, and creates a Messenger that provides a binder to a client that binds to the service??
The client binds to a service and receives a Binder object, this binder object is used to create a Messenger, which knows how to send messages to the Handler that was set up by the service . The client then uses the Messenger to send messages to the Handler in the service.
If you need services that are accessed in parallel , you need AIDL (Android Interface Definition Language)
Create a .aidl file. Defines how components can interface with your service. It is similar to Java interfaces.
AIDL types :
Services must implement a inner class called <class>.Stub.